I recently very much enjoyed an old podcast about escape rooms and haunt attractions. (Haunt attractions are the generic name for haunted houses, noting that they’re not necessarily restricted to houses, whereas the term “escape room” seems to have won out over “escape game”, despite a related issue.) It’s episode 11 of No Proscenium, and one of the reasons it’s delightful is because it dates back to July 2015 and yet people who don’t seem to be in the escape room community seem, even then, to have independently reached the same conclusions as the rest of us.
It also has some really exciting ideas at the end, which I’m reasonably sure haven’t caught on in the UK and I’m not sure have caught on elsewhere. If you own a game, or series of games, and pride yourself on a continuous narrative, or set of characters, or game world in which they take place, there are interesting things that could be done to provide what this podcast refers to as “additive narrative”; your games would still stand alone, but there could be optional extras for people who want to dive further into the game world if they wanted to. The podcast suggests the possibility of an optional scavenger hunt beforehand, visiting a series of local businesses or locations, with the promise of extra information about the game world. It also points to the different escape-room-like-boxes-by-mail / puzzle-crate games that exist, and suggests that this could be a good way to extend a game world and hence a brand. There’s at least one game world where I’d love people to try this and surely others as well.
No Proscenium covers all manner of immersive entertainment, thus features escape rooms, their creators and their bloggers reasonably frequently, though the other topics they cover – while less familiar – are often at least as enticing. I discovered the podcast first through episode 73, an interview with Lisa and David from Room Escape Artist; they go in-depth on a particularly interesting room which I’ll never get the chance to play. They’ve cropped up on other podcasts in the past and are always worth listening to, notably the most recent episode (at time of writing) of Room Escape Divas.
Speaking of which, the previous episode of Room Escape Divas features an interview with Ken, who runs The Logic Escapes Me and also runs Exit Games UK much better than I ever did, and me. There are points in it where I give Ken quite a hard time for no good reason whatsoever. Sorry about that!