The sixth CUCaTS puzzle hunt: Cambridge, 17th-18th June

CuCATS fourth puzzle hunt logoThis will be the sixth consecutive year where the last Saturday of Cambridge’s Easter Term has seen the Cambridge University’s Computing and Technology Society stage an in-person puzzle hunt in town for 24 hours. They don’t make it easy. This is not just in terms of the puzzle hunt itself, but in knowing that it exists; it’s not on the society’s web site, nor is it on their Facebook page, but a well-placed e-mail confirmed that the game was on. The hunt seems to be intended to be played primarily by Cambridge students (though far from just by undergraduates!) and staff, but isn’t restricted to them; teams of up to three must have one person with a local e-mail address, but teams can have outsiders as well. Presumably the hunt has been well-publicised within the university.

The cat logo above is being used by this year’s hunt, though the pangram is not around it this year. The FAQ page describes the puzzle hunt as “a team puzzle-solving and treasure-hunting competition. Your team will navigate its way through a mental and sometimes physical obstacle course of challenging and fun computational, mathematical and linguistic puzzles scattered throughout Cambridge, seeking to cut its way through to the goal before everyone else. No preparation is necessary, just come along on the day!” – and that day is Saturday 17th June, with the time being 4pm.

The other thing to note is that puzzles from past hunts are available online, and they’re definitely towards the tougher end of the spectrum. While the organisation behind it is not the same one who put on the online Cambridge Puzzle Hunt earlier in the year, it’s not as if there cannot be crossover from society to society – and, indeed, the societies are moderately close in their essential interests. The more puzzle hunts people play, and especially the more puzzle hunts people set puzzles for, the better-calibrated the puzzles are likely to be.

I’m on shift this weekend and, frankly, get the impression that these puzzles are likely to be harder than I would enjoy. However, I know there are people in the UK for whom this hunt would be an excellent match, particularly the more technically-minded members of teams who did well at DASH or at online puzzle hunts, and if you come into that category then this may well be the hunt for you. Many thanks to everyone at CUCaTS for putting it on and making it available; it’s surely likely to be spectacular!

That said, it, also, is far from the only interesting thing happening this Saturday…

Coming this Saturday to Shrewsbury: Prison Escape

Channel 5's Jailbreak title card

We’ve talked about SCRAP’s many-teams-at-once events, often taking place in hotel ballrooms and the like; more originally, Immersive Events are staging a mass escape game called Prison Escape at the former HM Prison Shrewsbury, known locally as the Dana Gaol, next Saturday and twice more on Saturdays in July and September.

Prisoners have the day to attempt to escape, the first challenge will be getting out of your cell. If you managed this you will then have to navigate around the site, avoiding ((actors playing prisoners, prison governors and prison)) officers and any prisoners who might ‘grass you up’. You will need to use all of your cunning to decide which is the best route out of the prison site and timing will be the key to success. Go too early and you will get spotted, go too late and another prisoner may beat you to the finish. ((…)) The first person to successfully escape and reach the ‘contact’ will win (although there is no guarantee anybody will escape).

I’m being a little loose with the image above, but that’s far more because the event reminds me more of the Channel 5 one-off reality show from the year 2000, Jailbreak, than anything else. The event will be likely necessarily be somewhat convoluted to permit anyone the chance to escape at all, but likely not to be nearly as convoluted as the show. Jailbreak wasn’t a huge hit, but I remember it fondly and am delighted to see firms try large-scale events like this. Players who do not escape in time will not be locked in the actual prison overnight… unless they’ve paid an extra £35 per head for the chance to do so! (Bring your own sleeping bag and foam Karrimat, or similar, otherwise you’ll be directly on a cold hard metal bedframe or the floor.)

In the past I’ve wondered whether sites might host large-scale events, and for my money, this completely fits the bill. It’s much more specifically a large-scale escape than most of the other large-scale events that there have been. The fact that it’s at least nominally a solo event, rather than a team event, makes it only the more intriguing and distinctive. More power to the Immersive Events team, and I’d love to know how it plays out from an escape enthusiast’s perspective!

And yet it’s far from the only interesting thing happening this Saturday…

News round-up for early June 2017

News round-upThe news goes round and round and round and eventually up, so here are some things you may have seen or may have missed, with links varying from the artistic to the competitive but making interesting steps in between. Many, but far from all, of them come from the not-so-secret secret Escape Room Slack, which has recently reached 300 members. Slack is a real-time chat forum; if you’re old like me, think IRC – or if you’re very old like me, think of a talker. For a 300-member online group, it remains surprisingly overwhelmingly well-mannered and friendly, and highly knowledgeable and often very funny. The volume can be high, but the #uk-general channel is more focused.

1) Here’s a step towards something really exciting… though, perhaps, only a baby step. The Crowne Plaza hotel in Melbourne is now offering a hotel suite complete with its own in-room escape game within, available now and until the end of August. You’re looking to pay more than AU$100 supplement over the cost of a suite without the escape, and the supplement gets you a 45-minute game to play. I’d be prepared to pay a hefty premium for the privilege of staying somewhere with a mystery to spend, say, a long evening diving deeply into, and it’s also true that people will pay considerable convenience fees for goods and services to be delivered to their hotel room rather than going out to a destination – so if there can be room service food, and room service movies, then why not room service escape games?

2) Towards the higher end of what the genre might be, Broadway World covers the recent launch of immersive experience The Path Of Beatrice, developing upon the themes of Paradiso: Chapter 1 which launched last year. Investigating further, I get the impression that it’s not a direct sequel so much as a wraparound that can be played before or after the central escape room itself. The ticket price is… not just more in line with that of interactive theatre than that of escape rooms but half an order of magnitude higher again, but perhaps the prospect of a multi-day experience is commensurately ambitious.

Ticket buyers for The Path of Beatrice will embark on a journey comprised of multiple short, location-based episodes that explore the complex backstory of the Virgil Corporation and the mysterious narrative of Paradiso: Chapter 1. Each experience will feature a series of unexpected and suspenseful events and missions that reference David Fincher’s early masterpiece “The Game” and the cult classic “The Institute.” The experience will unfold with the exchange of packages, virtual correspondences, and interactions with performers and other players delivering clues in unlikely, site-specific locations around the city.” There are plenty of reviews of Paradiso: Chapter 1; the one from Room Escape Artist may be the most relevant.

3) I covered DASH 9 fairly extensively, but somehow failed to discover that there was a survey held afterwards about the event. Around 160 teams replied, but reply rates varied heavily from location to location – for instance, most of the Fremont teams replied, but very few of the San Francisco ones did. (And none of the London ones, for that matter.) Broadly highly positive, encouraging stuff, but the nuance is worthwhile. The set-piece big physical puzzle was the most popular in its two appearances; the transparency jigsaw, the cryptic crossword variant and the final AR puzzle were the least popular, though still far from widely panned. It’s not immediately clear whether the puzzle styles were inherently unpopular or just the way they were executed. In other news, there’s convincing evidence that lots of teams had silly names, and quite a few teams had rude names, for some of the glyphs we encountered along the way.

4) Iain, who was lead GC for the excellent DASH 7 in London and who has kindly posted a few articles at this very site, points to a description of how someone staged a pop-up escape game at an adult retreat. There are a few very cute ideas in there which might set your mind in motion if ever you have interest in staging the poppiest-up of amateur pop-ups for your own entertainment. The title of the piece will set the theme, as well as clue you in to where the retreat took place: Escape Room: Lesbian Relationship Edition!

5) Heading from the more artistic to the more competitive, there’s a very interesting-looking attempt at a Polish Escape Game Championship taking place now. Teams must be made up of members of the industry-wide site (bookings facility, news site and social network of sorts) and start by an online qualifier of a NotPron-style decode-the-images-into-passwords puzzle trail. In each of five regions, 12 teams will make it from the online qualifier to a live regional final, and the best two of those twelve will go forward to a national grand final. The national final will be played by those ten teams at the WroEscape conference at the end of October in Wrocław. What an exciting initiative!

6) The Crystal Maze will return to Channel 4 on Friday 23rd June and they’re starting with another Stand Up 2 Cancer celebrity special; TellyMix reveals the line-up of five, and the official trailer looks pleasingly authentic. (It has been suggested that there will be 41 different games played over the 20 episodes, which is respectably varied.) As ever, the maze itself is the star, and I’ll be looking forward to seeing the games. Less seriously, NewsBiscuit wraps up the last piece of outstanding business from the original series decades ago.

A highly-regarded and reasonably well-known UK escape room posted today that Jonathan Ross, Jane Goldman and at least some of their family came and played at their site, and apparently did rather well! It’s not the first site at which they are known to have played, and I have a suspicion that it’s not their second site either – they’re famously a family of gamers of many different styles. Accordingly, it’s very tempting to imagine that they’re begging – begging – their agents to get to play one of the celebrity episodes of The Crystal Maze. (It’s possible that Ross has a TV deal which restricts him to ITV which might rule it out, but he’s certainly done comedy for Stand Up 2 Cancer on the channel in the past.) They’re certainly more famous than most of the members of the celebrity team listed above!

7) Finally, Escape The Review have recently committed a truly heroic piece of blogging: a guide to escape rooms in Europe. “Europe has a thriving, complex escape scene, and the games I’ve played myself around various European cities are only a tiny fraction of the games available. So the information here is based on recommendations from other enthusiasts, reviewers and owners, in many cases taken from the Escape Room Enthusiasts group on Facebook, plus links to relevant review and directory sites. Where an area is well covered by local blogs and directory sites, I’ve linked straight through to those; where suggestions come from other sources I’ve attempted to combine them into a brief summary.” At the very least, it’s an amazing starting-point for more specific investigations. What a spectacular piece of work!

June is puzzle contest month

June 2017 calendar with fireworksI hope your June goes with a bang, much like the background of this photo!

June is an exciting month for free-to-enter online puzzle contests, with at least one every weekend:

  • This weekend (i.e., you have until, I believe, 11pm UK time tonight to finish) sees the latest round of the WPF’s Sudoku Grand Prix contest, this one written by Serbian authors. The Sudoku Grand Prix rounds consist of a single 90-minute paper, where all the puzzles are sudoku and sudoku variants; take a look at the Instruction Booklet to see precisely what will be required.
  • If that’s your thing, next weekend kicks it up a notch. The World Puzzle and Sudoku Championships take place this year in India between Sunday 15th and Sunday 22nd October. More specifically, it’s happening near Bangalore (sometimes said to be the Silicon Valley of India!) at a resort called Clarks Exotica. The UK will have a team, as usual, and there is at least one space on it available for the winner of (or top person not already qualified from) the UK Sudoku Championship, which will be a two-hour paper that happens at a point of your choice between Friday 9th June and Monday 12th June.
  • The weekend after that, it’s the fifth round of the WPF’s Puzzle Grand Prix, this time set by authors from the Czech Republic; usual format, three parallel one-hour papers, and I’ve really been digging the “C” section papers. However, that’s not all; the US Puzzle Championship also takes place that weekend – and this is one where you don’t have the latitude to schedule it yourself, for it’s a two-and-a-half hour paper starting strictly at 6pm UK time. Historically the puzzles here have been around World Championship level of difficulty; anyone who solves (at least almost) all the paper in the time limit is a genuine world championship contender, and anyone who scores 50% would be likely to be reasonably competitive in the world championship. Take a look for the instructions a little closer to the time.
  • One weekend later still, the weekend of Friday 23rd June to Monday 25th June, is the UK Puzzle Championship. Hooray! As much as DASH is my in-person competition highlight of the year, this is my online competition highlight of the year; it’s genuinely accessible but still sufficiently discriminatory at the top end to be useful in picking a representative for the puzzle team at the world championships, as discussed above. More about this closer to the time, surely. Incidentally, while we’re talking about the world championships, a tip of the hat to the Indian organisers for having the bravery to run an event without play-offs this year. Play-offs are fun, especially for spectators, but for a championship it feels much more appropriate to decide the champion in the style of a decathlon than in the style of Gladiators.
  • The weekend after that will be four weeks since the previous Sudoku Grand Prix round, so another one will tick around again, and so on the cycle goes.

Escape room board games at board game cafes? Ludorati’s “Escape the Cube”

Ludorati "Escape the Cube" logoThis will get a little circular, but it’ll make sense in the end. You go to an escape room facility to play an escape room, right? However, you can play board games that aim to bring the thrill of the escape room experience – and, being a board game, you can play it in a great many places. Board game cafes let you play board games that you don’t own. So you could go to a board game cafe, instead of an escape room, to play an escape room in a box rather than to play an escape room! Why would you? Well, the best escape room board games are at least as good as many escape rooms (see Real Escape Artist, The Logic Escapes Me and others…) and the price is very attractive – something like a third the price of a traditional escape room. It also has some appeal through novelty alone.

Ludorati is a board game cafe in Nottingham. It has a small private room called The Cube, for games played quietly away from the rest of the cafe. They offer Escape The Cube as one of the things that can happen there. “Welcome to Ludorati Café’s ‘Escape The Cube’ series of exciting live action team challenges, which takes the traditional Escape Room tasks into a different realm. We currently have over 100 innovative scenarios in design and the first six are now available to play.” Looking at the catalogue, you might recognise some of the games on offer, with slightly different names, as well-known escape room board games. I look forward to seeing what the other “over 100” minus 6 turn out to be in the fullness of time, and quite where they fall on the axis between escape room and escape room board game. Even if there’s nothing added to an escape room board game, the ability to do it in an environment well-suited to placing an emphasis on the hour time limit nature of the game might be particularly appropriate; you might be able to win an escape game board game, but could you do it… in the Cube?

I tend to think that escape room board games and board game cafes are a smart and natural sort of match. There’s always something of an argument about the value proposition of an escape room board game in that (barring exceptions) it can be expected to lose its capacity to surprise once you’ve seen all it has to offer, and thus can only really be played once per group. Accordingly, the chance to get to play such a game without having to buy it would appeal, and that is exactly the sort of game you might want to play at a board game cafe. Conversely, one might imagine that few copies of an escape room board game would get played more than ones situated at just such a cafe. In discussion, the issue of replayability of these games has been raised; several designs are only intended to be played once to the point where you are invited to alter the physical components as part of the play. I’m not quite sure how a board game cafe would cope with that, but it may just be a consequence of selecting the right games to offer. It’s not as if there aren’t many to choose from!

Clever plan, Ludorati. I look forward to seeing where you’re going with this one, and if others follow suit.

A couple of links for late May

A golden chain of linksA pair of fun things to look at, just to keep things ticking over…

Ken of The Logic Escapes Me (etc.) points to Jack Hurst’s puzzle blog. Jack is rightly considered a Countdown legend, winning 16 games on the trot before coming up against Conor Travers – and if you know Countdown at all, you’ll know that while your first eight games can be against anyone and everyone, then the tournament structure starts to throw only the best against you. As Jack says in his first post, “I’ve been spending a lot of my spare time in recent months working on a software project to help me compile different puzzles. I’m now happy to share with you some of the fruits of my labour.” The site features word, number and logic puzzles; the logic puzzles do have something of a computer-generated feel to them, though the word puzzles clearly display the author’s touch more obviously. The highlights, for my money, are some original-feeling hex grid number placement puzzles called Conqueror.

I didn’t cover this at the time, but Intervirals did; after the success of the short puzzle trail that started with a Christmas card in 2015, GCHQ released a puzzle book last Christmas. Royalties from it, so far, have raised practically a quarter of a million pounds for the Heads Together campaign which works in association with a number of mental health charities. Notably, the book featured an eight-puzzles-plus-a-metapuzzle puzzle hunt, which started reasonably accessibly before getting quite abstruse. (This may also be an introduction of the term “puzzle hunt” to thousands, or tens of thousands, of solvers who weren’t familiar with it.) Stephen Peek explains how you use the answer to the metapuzzle, plus the answers to two other ciphers in the book, to reach the final stage of the puzzle, an open-ended optimisation puzzle. Stephen’s site also points to sample mathematics papers used in the GCHQ applications process; happily, these are as rigorous as you would hope for an agency which needs our brightest and best!

Escape room news round-up, mid-May

News round-upA slightly unusual post for this blog, but news breaks quickly enough that sometimes a newsflash is required.

The Melbourne 1888 Challenge will be a 15-minute escape room played, replicating the sweltering heat of the Australian desert, on exactly the two nights of Wednesday 24th and Thursday 25th May at the venue of Time Run in London. It’s for players aged 18+ only, for participants “will have the chance to cool-off and unwind afterwards and enjoy a refreshing ice-cold pint of the iconic lager“. It’s only £5 per player, plus a small booking fee, and even that small sum is donated to Mind, the mental health charity. Hurrah!

It’s not clear whether the 15-minute game uses content from either of Time Run’s current missions, but even if it does and you have played both already, the chance to spend another 15 minutes (plus briefing and debriefing) in the Time Run world, and in the company of the sensational Time Run players, is a wonderful opportunity, especially if you like the drink in question. This is rather happier Time Run news than the main headline, which is that their landlords have decided to convert the property into (inevitably) flats and thus the site has declared a closing date. The comment that “We will be back later this year, at an all-new venue with an amazing new game” is reassuring but it’s still hard to see this as anything other than very sad news.

The Melbourne 1888 Challenge is far from the only pop-up game in London at the moment, though it may be the most exciting. London Escapists list the others, as well as discussing tales of the UK SCRAP Zelda’s booking system going horribly wrong and overbooking certain slots. It’s easy to be sniffy here, but other game owners have tales of their own booking systems going wrong, and these booking systems have the theoretically easier-looking job of selling each slot once only, so I have more sympathy than once I did.

Early May was conference season, with the Room Escape Conference in Niagara Falls and Up The Game in the Netherlands. The former did not allow recording of its paid-for seminars, but the Codex forum has textual recaps of some of them and the Unlocked channel by the Trap Door escape room may have vlog recaps. I believe that it has been suggested that at least some of the Up The Game sessions were recorded and fingers crossed that these will be released before long.

Other than that, here are some links which may entertain:

  • Excellent, if ever-so-slightly hipster, tabletop game blog Shut Up and Sit Down reviewed EXIT: The Game and Unlock, two escape-room-at-home card games. Other such games are available; the more, the merrier!
  • A very popular thread on Reddit asks: “Escape The Room Employees, what is the weirdest thing you’ve seen someone do in one of the rooms?” The results are… perhaps mostly what you might guess, especially given the context, but there are some tales well worth seeing in there.
  • Several of these tales concern proposals (or “promposals”, for apparently making a spectacle of asking someone to a dance is now A Thing). It was fun to track these in the early days, but I stopped when I got to ten. It’s so common these days that one site now has their own guide on how to propose at an escape room. Every escape room will be different, but this looks like good practice to me!

Doctor Jones! Jones? Calling Doctor Jones: a DASH 9 recap

Mötley Clüe team photo at DASH 9This blog posts in fits and starts; DASH always inspires a series of posts, and they’re always great fun to write. If you couldn’t attend this year, here’s what you missed; maybe it might make you interested in taking part in a future year. If you played DASH elsewhere and were keen to know how your location’s interpretation of the puzzles differed from that of London, you can get a sense of it here too.

Spoiler warning: now that DASH 9 is over, it’s time to enter spoiler territory. Every previous DASH has had its puzzles posted online reasonably soon afterwards. If you didn’t play DASH, it would still be a lot of fun to get a group of your friends together and try the puzzles for yourself once they’re made available. This post is going to be fairly generic, avoiding the Aha! moments for each puzzle, but the comments may be more specific, and there’s a deliberately spoiler-y picture as well, so if you want to avoid spoilers, I’d recommend skipping this post. Everybody else, dig in using the “Continue Reading” button below. Continue reading

The annual DASH participation statistics post, after DASH 9

Bar chart showing improving performance over timeIf it’s a few days after DASH, it’s time for the annual participation statistics post! Please find below an updated version of a table which details the number of teams on the scoreboard for each city in each edition of the DASH puzzle hunt to date.

Albuquerque, NM 6 6+1 3+2+0 4+0+0
Atlanta, GA 5+7 8+5
Austin, TX 2 11 12 13+4 10+4+0 17+6+0 20+4 18+4
Bay Area, CA Y(SF)
73(SF) 34+7(SF)
Boston, MA Y 18 26 29 27+2 30+7+1 30+6+0 38+13 33+10
Chicago, IL 17 14 10+1 15+9+0 16+24+0 16+16 20+19
Davis, CA 16 15 16 13+7 8+7+1 13+7+0 12+8 15+5
Denver, CO 3+12+0 6+7
Enschede, NL 9+2
Houston, TX Y
London, UK 6+2 8+13+0 14+9+0 14+8 18+6
Los Angeles, CA Y 7 22 21 15+4 15+2+0
(Sta Monica)
19+17 16+6
Minneapolis, MN 8+7 7+4+0
9+7+0 7+9 6+17
New York, NY 12 24 25 30+7 26+15+2 29+15+0 24+15 37+13
Portland, OR Y 6 17 19 19+2 11+7+0 10+10+0 12+5
Provo, UT 1+1
San Diego, CA 7
Seattle, WA Y 32 47 49 49+2 58+4+2 60+9+2 63+6 46+3
South Bend, IN 1
St. Louis, MO 2 2+3 7+8+1 8+10 7+11
Washington, DC Y 14 22 33 31+1 27+5+0 26+9+0 28+12 27+13
Number of locations 8 10 12 13 15 14 16 16 16

Here are some initial interpretations:

1) Errors and omissions excepted, with apologies in advance. The Minneapolis DASH 6 recast figures came from the organisers by private e-mail.

2) The numbers are drawn from the scoreboards and may not reflect teams that participate but do not make the scoreboard for whatever reason, or other infelicities. (On the other hand, it does include teams which do make the scoreboard even despite being listed as “not started”.) DASH 1 does not have a public scoreboard on the web site and thus “Y” represents the hunt having happened there with an unknown number of participants. When there are pluses, the number before the first plus reflects the number of teams on the experienced track, the number after the first plus reflects the number of teams on the “new players”/”novice” track (DASH 5, 6, 7, 8 and 9), and the number after the second plus reflects the number of teams on the junior track (DASH 6 and 7 only).

3) Interpret “Bay Area, CA” using the following key: SF = San Francisco (1, 4, 5, 6, 7, 8 and 9), PA = Palo Alto (1 and 8), SR = Santa Rosa (2,3), LA = Los Altos (2), SM = San Mateo (3), HMB = Half Moon Bay (5), C = Cupertino (6), SJ = San Jose (7), F = Fremont (9).

4) I’ve been thinking for a while about knocking single-entry cities (Houston in DASH 1, San Diego in DASH 3 and South Bend in DASH 4) out of their own individual rows of the table and into a single combined row, a bit like the Bay Area, CA row. This might make the table easier to deal with. Fingers very firmly crossed that Provo, UT and Enschede don’t prove similar one-offs.

5) The line-up of 16 locations participating in DASH 9 was not too different from that for DASH 8; we lost Denver and previously ever-present Portland, each hopefully for only a year, and instead gained Enschede in the Netherlands and Provo in Utah. Fingers crossed for the return of Albuquerque at some point, too, so I can know where to turn left. (See also this comment from DASH about there having been some interest, that didn’t come to fruition, from Manchester, Mexico City and Vienna.)

6) It’s not a competition to see whose DASH can be the largest; all DASH organiser teams are glorious, generous paragons of virtue, whether their event had one team or 70+, and the community at large thanks them all for the time and effort that they put in. The two-track solution proved its worth again, with each location seeing at least one team on each track.

7) Numbers do appear to be slightly down in several of the larger locations. It’s tempting to wonder to what extent this is a result of demand being down and to what extent this is a result of a lack of availability of supply. Could some of the locations, if they had wanted to, have held bigger events if they had had more GC available? Could some of the locations, if they had wanted to, have held bigger events if they had larger sites for their individual puzzles? Were there many teams who wanted to get the chance to play but didn’t get to play in practice? (As ever, there’s no reason why bigger necessarily has to be better and there’s no sense in deliberately trying to emphasise quantity over quality.)

8) I’m about to do something quite unfair, for the barriers to entry are so vastly different, but here’s a table comparing the growth of DASH with the growth of Puzzled Pint over the last few years, courtesy in part of data from Puzzled Pint’s Matt Cleinman:

Month Puzzled Pint
Puzzled Pint
2012 13 300 April 2012 1 50
2013 15 295 + 53 April 2013 2 (N/A)
2014 14 307 + 101 April 2014 5 255
2015 16 333 + 151 April 2015 17 922
2016 16 363 + 159 April 2016 32 1461
2017 16 342 + 138 April 2017 39 1956

Did DASH 9 leave you wanting more?


The sidebar says it all; Ex Exit Games is a web site about Puzzle hunts, puzzle games, escape rooms and more, and it works out to be roughly in that order. It’s all pretty seasonal; many of the hunts take place once a year at similar times, and so do many of the puzzle competitions, so that’s when the posts most naturally tend to happen. Happily these days there are many excellent blogs that will tell you all the latest news and reviews about escape rooms, so I don’t feel bad about downplaying that aspect of things.

Perhaps you’re coming here for your first time, or one of your first times, as a result of DASH, or perhaps you couldn’t go but thought it sounded great; you don’t have to wait another year for DASH 10 to get your fill of puzzle fun, for there are plenty of exciting-looking things coming up:

  • The most distinctive and unusual sort of game coming up is probably Defenders of the Triforce put on by SCRAP’s Real Escape Game brand in mid-July. “This is not an escape room, it is more than that. Solve puzzles together with other teams, in a huge area, all within a set time limit. Interact with classic items and characters seen in The Legend of Zelda series like the Goron, Zora and Kokiri tribes.” I get the impression that it’ll be somewhere between a puzzle hunt and a night at Puzzled Pint. The game is on a tour of North America and Europe, and North American reviews suggest this is as good a SCRAP game as there ahs yet been, though that’s not quite as ringing an endorsement as it might sound. My post on the game has links to these reviews. 
  • A Door In A Wall have just started their latest public murder mystery game, Horses for Corpses, on Friday and it will be running for (at least) just over a month. Turn up at your assigned time at a location in Camden Market, with at least one smartphone per team; you then “have 2 hours and 40 minutes to explore the area and gather evidence: solving puzzles, interacting with characters and collecting clues“, before returning to make your accusation as to who the killer was. In some ways, this is as close to another DASH as you’ll get, dialing the story strongly up and the puzzles slightly down, and it may be closer to the canonical puzzle hunt experience than DASH actually can be. Ken from The Logic Escapes Me swears by them, and sometimes at them. 
  • Fire Hazard‘s stock in trade is High-Energy Immersive Games; top of their list is the five games they are running in July of their new design, Evasion, which asks “Can you search a room without leaving a trace? Can you defuse an explosive situation? Can you impersonate an enemy agent without blowing your cover? ((…)) You’ll race against the clock completing special missions, cracking cryptic messages, and keeping your cool while the enemy is in hot pursuit” and promises “added escape-room style puzzle-solving tasks“. Take a look at this interview for further details. Other than that, they still offer the high-speed City Dash in various locations around London (and, this Saturday, in Odense), and the low-speed Raiders of the Lost Archive that walks all around the Victoria and Albert Museum. There’s also a pop-up second Raiders game, Raiders: the Sunken Tea Set, that takes place on other levels of the museum – so if you enjoyed the original then a rare second helping may be on offer! 
  • I don’t thiiiink our friends at Treasure Hunts In London have anything lined up, but checking the meetup groups, there’s plenty going on elsewhere. The Cultural Treasure Hunt Meetup group are hosting a hunt around the Fitzwilliam Museum in Cambridge on May 20th, and another one around the National Maritime Museum and Historic Greenwich on July 29th. The latter of these might seem a little ironic considering that’s where we were for DASH, but I get the impression that there may be less crossover between the two than you might expect. 
  • ((Edited to add:)) Rich Bragg from ClueKeeper points out that there are self-guided hunts available using the ClueKeeper platform, and some of these are based in London! Treasure Hunts in London have hunts in Chingford, in Brixton and around Spitalfields, and Urban Hunts have hunts around the City of London and in the Museum of London. Perhaps the puzzles will be easier than DASH, but this is by far the most authentic way to get some of the DASH experience whenever you want some. 
  • Further North, all are welcome at The Armchair Treasure Hunt Club‘s Spring one-day hunt in Hebden Bridge, also on May 20th, and the Manchester Puzzle Hunts Meetup have a report from their first event, with the implication that there should be a second event in about a month’s time; follow the Meetup group to see more details of when it’s going to happen. 
  • Slightly more speculatively, the Cambridge University Computing and Technology Society have organised a 24-hour in-person puzzle hunt in Cambridge for each of the last five years, and while nothing appears to have been announced yet, I would bet small money that the next one will happen on Friday 16th June running into Saturday 17th June – i.e., the last day of Full Term – and that the site’s Facebook page would be the best place to look for an announcement. 
  • The Manorcon board games convention takes place at one of the halls of the University of Leicester, and for each of the last sixteen years, there has been a puzzly Treasure Hunt on each of the Sunday afternoons. 
  • Before all those, there’s dear old Puzzled Pint in London – and now also in Manchester! – on the second Tuesday of each month, also known as “tomorrow”. The puzzles here come from a rather more DASH-like background, but are deliberately accessible to all and designed to provide an hour or two’s fun for a team enjoying food, drink and good company. 
  • It’s not clear when the next big online puzzle hunt is going to be, for the Melbourne University Maths and Statistics Society‘s event that normally takes place around this time of year isn’t happening in 2017, and the Puzzle Hunt Calendar doesn’t really have much either. On the other hand, if you like logic puzzle contests then the calendar looks busy. The World Puzzle Federation’s Grand Prix season’s contests take place every four weeks, with the next starting on Friday 19th May. The next contest is set by the US authors, who ran an event with a loose escape room theme last year. That’s not all from US authors, though; the US Puzzle Championship will be on Saturday 17th June. Look out (perhaps at @ukpuzzles on Twitter?) for news of the UK Puzzle Championship as well, with the last two having been in late June; if DASH is my in-person highlight of the year, the UKPC is my online contest highlight, so I’m really looking forward to it!