People to meet, places to be

Meetup logoAs the previous post was about an exciting Meetup group in Manchester, it doesn’t take the greatest leap of imagination to try to find out what other exciting Meetup groups there might be out there. There are a couple of other interesting links at the end as well.

I mentioned the Escape Rooms and Puzzle Rooms in and around London meetup in a post about a year and a half ago, but it doesn’t seem to have been the most active group, having organised two escapes in the middle of last year and one in February. There’s more activity in the Escape Roomers London meetup group, whose members went to The Crystal Maze earlier in the month and have two escape rooms planned for May. London’s Secrets Society meetup takes a slightly wider purview, including escape rooms but also treasure hunts, “theme parks, pop-ups and the occasional unusual bar“.

We’ve covered the activities of the Treasure Hunts in London group quite a few times and probably the best way to keep up with them is to join their Meetup group; as well as the titular treasure hunts, they have a plan to play The Million Pound Heist at Enigma Quests on Saturday. However, they aren’t the only treasure hunt group in London; the Cultural Treasure Hunt Meetup of London has events every two or three months. The group has an impressive 800+ members so the hunts may well be popular. They’re free to play, though donations to the museums in which they take place are welcome. The group begat a sister group based around Cambridge.

Indeed, there’s no reason why London should have all the fun. As well as the Manchester group mentioned last time, Bristol is in on it; it has its own local escape room addicts group, which does not yet seem to have attracted a critical mass despite the efforts of the organiser, and also an exciting-sounding Rare Duck Club whose focus is more generally on live games – often of considerable, impressive scope.

A couple of other links unrelated to the Meetup site: Dean from Escape Review mentions Secret London Runs in passing; they have a variety of running tours, many of which involve several legs of running to interesting locations punctuated by encounters that go together to create a puzzle to solve. Many of their events are centred around 10 km runs, including breaks, so you’ll know whether that’s a surmountable barrier to entry or not. Lastly, Play Exit Games is currently running a giveaway competition with the prize being free tickets to Modern Fables.

Introducing the Manchester Puzzle Hunts Meetup

Manchester Puzzle Hunts meetup logoThis is exciting! Curtis from Puzzled Pint recently pointed to the existence of a puzzle hunt meetup in Manchester. If their puzzles are anything like as good as their logo, reproduced above, then this will be an exciting development indeed. Manchester already has its own Puzzled Pint monthly, but local puzzle hunts as well would make this probably a more exciting puzzle community than that of London.

The first event is set to take place on Saturday 6th May, which is an amusing and ironic date. In London, this will be when the DASH 9 puzzle hunt is taking place. The cute thing is that at one point it appeared that there would be a DASH 9 leg in Manchester, presumably on the same day, though it didn’t come to fruition. Happily, it turns out that Manchester puzzle hunters might just get to play on the day after all – just a hunt of their own! (Another way to look at it is that if you wanted to play in London but couldn’t get a ticket before they all sold out, perhaps you have another option…) Going up to Manchester to get to play in a future hunt sounds very tempting, especially if it could be doubled up with a trip to the Manchester Crystal Maze, or any number of other exciting games there or thereabouts.

The Facebook thread is interesting; it suggested that, at the time, there were plans for DASH to take place outside the US in London, Manchester, Vienna, and Mexico City. Of those four, only London has made it to reality, but happily it has been joined by Enschede in the Netherlands. This year’s DASH is expected to take place in 16 locations; notably, Provo in Utah is a happy addition, but Denver is missing as is previously ever-present Portland. Just goes to show that nowhere can assume that someone will step up to make sure that the event will take place.

More reasons than ever to look forward to Saturday 6th May! Of course, if you can’t wait until then, Saturday 29th to Sunday 30th April (i.e., next weekend) sees the next 24 Hour Puzzle Championship in Budapest. I previewed the event in 2014 and the basics haven’t changed much since then. Last year’s event was won by Neil Zussman from the UK!

This weekend is Dutch Grand Prix weekend

World Puzzle Federation Grands Prix 2017 logoThis weekend will be the fourth one since the Red Bull Mind Gamers finals. There’s an easy way to work that out; the World Puzzle Federation’s Puzzle Grand Prix events normally take place every four weeks, but the previous one was postponed because it would have happened on the same weekend as the RBMG finals. (Maybe “because” is strong; quite possibly it was coincidence.) In order to keep the series eight contests long, there’ll be an extra make-up weekend in early August.

The Grand Prix series is a collection of eight free-to-play online puzzle contests, each set by representatives of a different country. Each round is available for 3½ days, from 10am GMT on Friday to 10pm GMT on Monday. (This is likely to translate to one hour earlier in local time, for so many of us have sprung forward but not fallen back.) During that 84-hour window, you can press the “start the timer” button at a point of your choice; you then have an hour to score as many points as you can by submitting answers to the puzzles from that round.

There are three parallel one-hour contests that take place in the same weekend each round, referred to as classes A, B and C. Puzzles in the “Class A” and “Class B” contests are culture-free language-neutral logic puzzles, of which the Class B puzzles may be slightly less exotic; puzzles in the “Class C” contest are “understandable and solvable to a general audience” but are not necessarily language-neutral or culture-free; they might require a little external knowledge, or they might require “you either know it or you don’t” instinct rather than deduction.

The precise types of puzzles in each of the three contests for a round are announced a couple of days before it starts, and the instruction booklets with the details have already been published. Take a look at all three booklets – maybe start with the Class C booklet first – and then solve the set, or sets, of puzzles that look the most fun. So you can choose to have one, two or three hours of puzzle fun this weekend!

Getting down to business

A few pieces of news arising:

1) Insider Media reports that “An AIM-listed investment vehicle has agreed a £12m reverse takeover for a live escape room business, with plans to bring the brand to the UK. Dorcaster has agreed to buy Experiential Ventures Ltd, the holding company of the Escape Hunt Group.” If you search for Experiential Ventures in the news, you can find other analysts’ viewpoints on the development; for instance, there is a slightly sourer opinion from Shares magazine.

I’m not sufficiently business-savvy to know the ins and outs of how the procedure works, and whether it’s all done and dusted and the cash-register bell is ringing or whether people are still relying on other people to supply money to make things happen. (If there is someone who can interpret, that would be very welcome.) I do like the thought of someone from the escape game industry Getting The Loot, though; while this deal might have arisen from what is, to some extent, an escape game franchise business, rather than an escape game business, I can’t imagine you could have a credible escape game franchise business without having had an escape game business first.

This site featured a couple of interviews from May 2014 and November 2014 with Escape Hunt principal Paul Bart. There’s more analysis to be done somewhere of this (and of business in general) down the line, but that day is not today; today is a champagne graphic day, as far as I’m concerned.

2) The much-missed Oubliette‘s Minkette kindly pointed to this thread on Twitter, in which Lee Shang Lun, also known as Harry, livetweeted (and translated) a talk given by Baptiste Cazes on escape room games at the Pompidou Centre. The thread is well worth reading.

3) Archimedes Inspiration‘s Kou Tseng is running the London Marathon a week on Saturday in support of Mind, the mental health charity, in an escape-themed padlock costume. You can donate directly to his fundraising effort. Alternatively, the site’s Facebook page states that “Book one of our games between now and 30th April and we will donate all the profits to Mind, an amazing charity that provides help and support to anyone experiencing an mental health problem.” Kudos! Immense kudos!

4) Shortly after that, the next UK escape room unconference will take place. “April’s UK Escape Room Unconference will be held at Summerhall in Edinburgh – a quirky and original venue close to Edinburgh Waverley train station and the bus station. The lovely peeps at LockedIn are running free sessions from noon on Monday to noon on Wednesday if you’re staying over, and on the evening of the event as well.” It starts at 10am on Tuesday 25th April; tickets are still available for under £34, including Eventbrite fee. Sadly I’ll be working the day shift and have to miss out this time, but some highly-regarded London types have suggested that the standard of games in Edinburgh is (almost entirely consistently) remarkably high, with the highest highlight at least matching anything England has to offer. A ringing endorsement, and these unconferences are always great days. Judging by the names on the Eventbrite, there’ll be easily enough brilliant people there that it’ll be worth your time and effort in terms of who you’ll meet and what you’ll learn, and not so many people as to overload the venue and become overwhelming.

5) A little further down the line is the next Up The Game conference on Tuesday 9th May at a remarkable abandoned prison venue in Breda in the Netherlands. Tickets are still available and won’t leave much change from €200, plus all the usual costs of travel to attend a conference, but the speaker line-up is stellar. I hadn’t realised quite how big the first Up The Game was – of the order of 500 attendees from 40 countries – and I’ll eagerly be awaiting news of this one from afar.

What would, could, should an escape game world championship look like?

STOP PRESS! More DASH 9 London tickets are set to be released tomorrow!

A somewhat abstract champion among their competitorsImmediately after the Red Bull Mind Gamers finals show was broadcast, some people declared the games played on the broadcast to be “not escape games”. Most of the most excitable responses were apparently made within Facebook groups. Manda Whitney, of the Room Escape Divas, forcefully and articulately made the (small-l) liberal case for the breadth of the term.

You know how much I write about topics around escape games here: puzzle hunts, puzzle competitions and the like, as well as writing about games like Boda Borg, Koezio, The Crystal Maze, GoQuest and so on. I also note, with great amusement, that many of the best-received escape games deserve their praise in part because, rather than despite, how different they are to so many other games that reviewers have played. Accordingly, I absolutely take the viewpoint that the games which were played in the Red Bull Mind Gamers semi and final were very much on-topic here, and I would have no problem describing them as escape games. (Is there an agreed definition on what an escape game is? In some ways, I rather hope not.)

I will say that the games played did seem to have rather more in common with some escape games than others. Although I haven’t played it, I would draw comparisons in format to the global Adventure Rooms company’s Original Swiss rooms, and I’ve heard other people draw slightly more distant comparisons to Time Run‘s new The Celestial Chain. It’s probably also fair to say that the games in the final do not nearly fall in the centre of the set of games which are felt to have the escape game nature, and I don’t mind that in the least.

The impression I get is that the game was designed first and foremost as a standalone Red Bull Mind Gamers experience, and had the description of “escape room world championship” appended to it rather later. It was a competition that declared a champion, so I’m happy with the “championship” part, and it had notably decent global representation for a first try, so calling it a “world championship” is not at all unreasonable. It tested skills that could entirely reasonably be tested when playing an escape room, so I’m happy to see the words “escape room” in there. Put them all together, and do you get “escape room world championship”? Well, I can see why people feel not.

While the games at Red Bull Mind Gamers (hereafter RBMG) final was a competition testing skills that are called upon in escape rooms, it was also a competition not testing other skills that are tested in many, maybe even most, escape rooms. (Searching and prioritisation/sequencing of multiple solution elements, to name just two.) If you take the approach that an abstract escape room world championship “should” test skills relatively frequently found in relatively many escape rooms, implemented in ways similar to those found relatively frequently, you might well find it harder to get to “escape room world championship”. It seems quite possible that those complaining most strongly about the world championships adhere most strongly to those views.

I say “let a thousand world championships bloom”! There is no governing body for escape rooms; as I said in passing last June, I’m very happy about this. The term escape room refers to an experience that is, joyously, so broad that the escape room championship experience can be just as broad. At one level, every single escape room that keeps a record of which team escaped most quickly holds its own championship; should a team from the UK go across to Vienna or Budapest and break those records, then they are international championships. Trying to work out which championship might be considered most prestigious is another matter entirely.

A really interesting part of the joy and fascination of escape rooms is the way that surprise is, under most (? All? Almost all?) current implementations, part of the challenge. You don’t know what you’re going to face once you enter the room, and don’t know in advance what skills will be tested. In practice, most escape rooms will follow the good practice of somewhat trying to set players’ expectations in advance, to ensure that teams will be guided towards choosing to play the room that they will most enjoy.

As much as there can be escape rooms that have a relatively high emphasis on physical aspects, or a relatively high emphasis on horror aspects, I would not invalidate a world championship that chose to place such emphases in their own rooms. (Compare with Boda Borg‘s “Quest Master” title for a team who completes all their challenges in a single visit, or the Autumn 2015 £1,000 competition held by the three-month pop-up Panic! room.) On the other hand, they would feel like championships of some subsection of the wider escape room experience at large… and quite probably that’s how Red Bull Mind Gamers feels, as well.

Does playing in a world championship mean that participants need to be ready for anything that might come under the purview of the field in question? Suppose RBMG had heavily focused on horror elements, or even more heavily on physical elements, would that have been a problem? It’s tempting to look at the examples of courses in adventure races, which might test (from Wikipedia) “a range of disciplines including navigation, trekking, mountain biking, paddling and climbing”. Imagine that an adventure race choose to throw in, say, a tightrope walk, or a race through a cave. Would that deviate from the core adventure race experience? (This has happened in practice, as recently as last year.) Setting expectations in advance, and suggesting what skills may be tested, may well make for a player-friendly experience. If it’s intended that picking an ideal team for the test is part of the skill set to be tested, which seems reasonable, then let people know in advance if their self-selected team needs to include the fit, or the brave, or those with perfect colour vision, or the able-bodied at large.

It’s hard to know what’s on the record and what’s not, but specifically taking Red Bull Mind Gamers into account, I am inclined to give the very strong benefit of the doubt to Dr. Scott Nicholson, who was one of the principals on the creative team, but not nearly as personally responsible for the design, implementation and particulars of game organisation as the show implied. I get the impression that he included a very great deal of original, imaginative, thoughtful and player-friendly practice in his design that was not brought to life in the product that made it to the TV show. He also included a great deal of practical science, as befits the association with a science fiction movie, in the gameplay that fell along the wayside. His intentions, and the results of his tests and designs with his students, came up against the practicalities of what might be realised and what Red Bull thought might make for good TV and the results of this multi-way clash were… variable.

That said, Scott definitely deliberately designed for something that was not at the very centre of the current escape game experience, not least in terms of the extent of the involvement of story (expressed in terms of the unfamiliar associated media franchise). The inclusion of a co-operative section in the final is particular evidence of this; it’s hard to imagine many other world championship competitions with co-operative sections. (I can think of one moderately obscure one; perhaps you know others…)

I get the impression that he designed for a Red Bull Mind Gamers event first and foremost, rather than for a straight-down-the-middle escape room world championship; I’m not sure if he would have designed things the same way if he had been told to prioritise the world championship nature more highly and the movie association less highly. That’s fair enough. Crucially, I don’t know if Red Bull would have funded a relatively conventional escape room world championship without a link to a media property of theirs. Going back several paragraphs, I come down on the side of concluding that these design decisions make the event no less credible or valuable a world championship.

I don’t agree with all Scott’s design decisions. I’ll quote Scott as saying “In Escape Rooms, knowing when you are in over your head and need to get assistance is an important part of the play.” This is generally a wise, player-friendly policy, appropriate in 99% of cases. I would be inclined to say that world championships are among the 1% of cases that are an exception to that general principle and would have preferred a different treatment of the hint process in the semi-final.

It’s tempting to wonder what other approaches might work; the only explicitly competitive one I am aware of to compare against is Escape Run in Malaysia in 2014, held by the chain known here as Escape Room UK, as described at Enigmatic Escape. There wasn’t a media property to associate with; the business case for the event is that all the participants were drawn from branches of one particular business. I find it relatively easy to imagine a single chain with wide international visibility, like Escape Hunt or Adventure Rooms to name just two, hosting a championship to raise visibility of their own brand.

All the assumptions I’ve made in this post are easily capable of being played with, but this is long enough as it is. Another post to follow – possibly the next, possibly not – is one I half-finished months ago playing with one of the biggest assumptions of them all.

Red Bull Mind Gamers thoughts

Red Bull Mind Gamers: Mission Unlock Enoch , copyright Red Bull GmbHThe global finals of the Red Bull Mind Gamers promotion took place in Budapest, Hungary last week, tied in with Tuesday’s release of the Mind Gamers movie by the drinks company’s media house.

22 national teams qualified from their countries’ qualifying campaigns, with two other wild card teams made up of solvers from around the world arising from other competitions on the Red Bull Mind Gamers site. These 24 teams, in total, were split up into two sections of 12 depending upon their arrival date in Hungary, which in turn depended upon how far they had had to come. Each section of 12 played an identical semi-final game on the same day, either Thursday or Friday. All 24 teams were brought to a studio on Saturday where the results of the semi-finals were announced, with the best teams taking part in a final. Excerpts of the semi-finals and the final itself were broadcast in a live show on Red Bull TV, still available on demand, and the faster team in the final won the championship, along with a trip to the US and a delightful physical-puzzle trophy.

The rest of this post is a reflection on, and will contain spoilers for, the TV show. Continue reading

Mazes and Crystals

It all started with a big CrystalThere is much more to say about the Red Bull Mind Gamers finals show, much of it very positive. Not tonight. I am still bitter about my Internet access here yesterday, and how resetting a router can make things worse when every other time – including a measly ten minutes after the show finishes – it makes it better. That’s not important right now. (At least I got to see the show, even if I have used up half my mobile phone data for the month.)

The live The Crystal Maze experience is clearly a hit, selling out months in advance in London and sufficient to inspire a second official maze in Manchester. (There are some very positive reviews of the Manchester maze previews at Escape Game Addicts and at Brit of an Escape Addict!) When the show comes back to TV, after the one-off Stand Up To Cancer celebrity special, it will come back further into people’s consciousnesses and be a rising tide to lift all boats further. Hurrah!

Here is a statement which I don’t think reflects any great insight, but I don’t think I’ve seen anybody else yet make. The world of escape games is already enough that there can be reasonably well-established subgenres within it: a zombie game, a prison break game and so on. Aside from the issue of whether the live The Crystal Maze experience “counts” as an escape game or not, I think there is room for the existence of a “The Crystal Maze” subgenre of escape games, and that there will be more escape and related games in the UK that, for want of a good adjective, have some degree of the essential The Crystal Maze nature.

This is a gradual scale, with shades of grey, rather than being a binary distinction. There have long existed scored games, an early example (and probably the most famous?) of which is Clue HQ‘s The Vault. Some use the score element to reflect how quickly you were able to solve the regular puzzles in the game which you must complete before you can get to the scored activities. Others use scores in different ways; I enjoyed reading The Logic Escapes Me‘s reviews of the Ruby Factory at Trapped In and Bad Clown, as was, at Escape Quest. More topically, Time Run’s new The Celestial Game game is a scored game; from what I know about it, I thought it sounded quite crystalline, though Escape Review’s, er, review (which is spoiler-y for format alone, though certainly not for content) tended to differ.

The Bolton News recently wrote about an upcoming site called Crack The Maze, in which “teams between two and six are tested in physical, mental and skill challenges to win time for an ultimate final challenge. There will also be escape the room challenges in the huge complex.” So there are plans for an explicitly labyrinthine game on site and escape rooms as well. Exciting!

I also enjoyed reading about Never Give Up which opened in Newcastle-on-Tyne about a month ago. “Take on various challenges to successfully complete each type of game. 1 or 2 players can play each game while the rest of your team shout instructions through the doors or windows to help. ((…)) Successfully completing a game will earn your team a “clue sphere”. Collect as many of these precious sphere’s as possible to win clues for the epic centre-piece of the game, the escape from King Tut’s Tomb. ((…)) The various Egyptian themed rooms- mental, skill and physical games are up to 3 minutes long and will last for approximately 35-40 minutes in total. The final challenge, the King Tut’s Tomb will last 15-20 minutes.” So it’s two parts The Crystal Maze, one part escape room. Thumbs firmly up from here… and it has a great name, too.

Part of the reason why escape games have done so well in the UK, I am convinced, is the high esteem in which The Crystal Maze is held, even decades after the fact, and the extent to which people can relate to it as an immediate cultural touchpoint. (Escape game owners, raise a toast to Challenge TV. I’m not kidding.) It strikes me as logical to wonder whether Fort Boyard, the French predecessor show, might have a similar effect in countries where it is beloved. For instance, Oslo in Norway has a game called Fangene på Fortet, which is also the name of their local version of Fort Boyard. The game seems slightly more Boda Borg than anything else, but that’s another game that… if not quite along the same axis, is another asteroid in the same cluster.

Flying slightly into fantasy, it’s tempting to wonder whether other game show properties might ever see the light of day. Given the popularity of the Knightmare Live theatrical shows, I find it easy to imagine that there would be people who would pay to play a Knightmare experience – and that certainly could be replayable. (LARP is a whole different topic, but one not at all far away.) Flying considerably into fantasy, I’d rather like to visit the alternate universe in which John Leslie is providing a star guest appearance at the opening of the (1994 ITV one-series smash-miss) Scavengers experience…

A tiny bit more from Budapest

copyright Predrag Vuckovic / Red Bull Content Pool

copyright Predrag Vuckovic / Red Bull Content Pool

A fantastic photo of the UK team, to be referred to as Team United Kingdom, about to start their semi-final. It doesn’t show their best sides but it’s still a great photo!

Red Bull have posted another article with more information from the combined days of the semi-finals. It also features a photo of Team United Kingdom’s Sera in full flow in what appears to be a laser maze or something similar. Here’s an updated quote with progress:

Based on how challenges to various intelligences were solved throughout the Semi-Finals, an ultimate Dream Team pulled from the full two days might include talent from Australia, Canada, France, Kyrgyzstan, Russia, Slovenia, Spain, Turkey and the USA. But to make the Finals on Saturday night, teams must have combined all those diverse mind skills within their own four teammates, and any one of the 24 contenders could be announced as a Finalist.

At least for a while, there’s also a video clip available with edited highlights from the semi-finals. The quality and speed of the editing by the Red Bull team is hugely impressive, the game looks amazing and it makes me really look forward to tonight’s show. See you back here just before seven!

Edited to add: For technical reasons, liveblogging the show did not happen as had been hoped.

Tonight is World Championship night

Drinks canCompletely generic beverage container pictured there, yeah?

I’ve been trying to cover Red Bull Mind Gamers’ Mission Unlock ENOCH, the first really serious international competition between escape game solving teams. The official Facebook and Twitter are still keeping things fairly firmly locked down, and participants are respecting the privacy embargo impeccably, so this report of what there is to know about things so far is necessarily going to be pretty short. There’s no more inside information than one player having described the room as “really, really cool”.

That said, it has been suggested that the restriction on discussing the games on social media was lifted at dinnertime on Friday night, so here’s what has been mentioned. Teams played a series of seven challenges; solving each one opened a door to try the next. The challenges have been compared to things from The Crystal Maze or The Krypton Factor, except with very heavy focus on co-operation between team members; the challenges were primarily mental, but with heavy physical elements in the implementation of the puzzles, as opposed to testing athletic prowess. They involved unusual equipment rather higher-tech than you would see in most, but perhaps not quite all, escape rooms; it’ll be really fun to see (at least footage of) the teams playing with some very fancy toys on the broadcasts. If I can get permission to suggest what the challenges were before the broadcast then I’ll paste what I’ve heard in.

It is known that Thursday and Friday each saw twelve teams play the same game, with the fastest qualifier of the day qualifying for tonight’s final. The Thursday and Friday games were different from each other, presumably as a spoiler protection measure, so performances can’t be compared exactly from day to day. Thursday saw the UK play, along with eleven other teams who had arrived in Budapest relatively early. The UK faced off against Austria, Switzerland, Germany, Slovakia, Italy, France, Hungary, Norway, Spain, Lithuania and Estonia, so there will be some European interest in the finals.

We do know a little – and I mean little – about how Thursday went, courtesy of an official “surprises and stats” article. The juiciest quote runs like so: The early results are as top-secret as the details of the Escape Room itself. But organizers did reveal that, looking at the strengths showed by the teams in the various intelligences challenged – the dream Mind Gamer team for the day would have been a combination of Spain, Switzerland, Slovenia, Estonia and the United Kingdom. There’s a lovely photo of the UK team just before they go into the room, as well, even if it doesn’t show the team members’ best sides.

While the UK team were only the 17th fastest out of the 22 national champions in the qualifying competition, the actual escape room-based tests of the semi-finals should have played to their massive experience and their strengths. Second place and twelfth place are practically interchangeable so this may not be the most meaningful thing to say, but I have a feeling that the UK team will have acquitted themselves really pretty well. (If I’m going to pick a second tip, the Swiss team were mentioned above, plus had the fastest qualifying time among the European teams.)

Friday’s play featured teams from Singapore, Korea, Russia, Azerbaijan, Romania, USA, Oman, Turkey, Ukraine and Sweden, as well as the two wild card teams. Obviously I’m going to be cheering for UK to qualify from Thursday, but my loyalties on Friday are more heavily divided. I’ve met one person on each of the two wild card teams; both wild card teams and the US team are represented on the Slack, so I’d be happy if the Friday winner were any of those three.

It’ll be a lot of fun to find out. The teams are being kept in suspense as to how well they have done until the big reveal on the live show on Red Bull TV online from 7pm UK time tonight. I’m going to try to provide minute-by-minute liveblogging here at Ex Exit Games, as befits coverage of the world championship final of a mind sports event, and because it was fun when I tried something similar a dozen years ago. See you just before seven!

Second-hand bits and pieces from Budapest

Stylised globe encircled by a bolt of lightAs discussed recently, the de facto escape room world championship that is Red Bull Mind Gamers’ Mission Unlock ENOCH is just about to spark into life. While play hasn’t started yet, there haven’t been a great deal of specifics posted on either the official Facebook or the official Twitter, so time to dig a little further.

This site has made passing mention of the tremendous Room Escape Divas podcast; it’s a running joke that virtually every episode makes prominent mention of the not-at-all-secret escape rooms secret Slack chat. (If you’re not familiar with Slack, it’s rather a lot like old-fashioned IRC text chat, only with a beautifully-designed user interface that’s a joy to use.) There are a couple of hundred people registered for that Slack chat, including site operators and prominent industry participants as well as bloggers and other enthusiasts, and spending time there is a lot of fun. (In particular, the inhabitants of the #uk-general channel are especially dear to me.) It shouldn’t come as a surprise that there’s pretty good representation of English-speaking Mission Unlock ENOCH participants in the chat, and this seems to have been a pretty good source of information.

You can well imagine that one of the potential barriers to running an escape room competition on the up and up is avoiding spoilers. If not all teams can play at the same time, then there have to be measures in place to ensure that players on teams who play the room early cannot give tips to their friends taking part later on. Accordingly, a tight lockdown on communications is about to come into effect, which is why I use “seems to have been” rather than “seems to be” above. People seem to be respecting the intention as well as the letter of the law and are keeping quiet about relatively small details of their experience, for fear of transgressing the lockdown and risking disqualification. It seems likely that we’ll not get to hear too much about the event until it’s all over – but here’s what we do know.

There are 24 teams taking part: 22 national representatives, plus two wild card teams. Twelve teams are playing in one semi-final today and the other twelve tomorrow, with the fastest team from each day (or possibly the two fastest teams overall) facing off in the live final on Saturday night, to be broadcast on Red Bull TV from 7pm UK time. The teams will be sequestered from each other reasonably aggressively for spoiler prevention. It may well be that the twelve teams playing tomorrow are those who have had to come further to get to Budapest and thus might need slightly longer to get over the time zone differences; certainly the UK team are playing at some point today. All the team members have been provided with some very snazzy-looking jackets, complete with national flags sewn onto the forearm, as well as the branding you might expect.

You can find out who’s on which team on the official site. The breakdown is something like 80% male, 20% female. Certainly among the briefing held for the twelve teams playing today, it was observed that a reasonably strong majority of the participants were young, pale and male. Day two looks like it will have rather more diversity, though.

The Slack chat referred to above means that I at least vaguely know people on at least four of the teams, so I’m hopeful of having someone to cheer for on Saturday night. The best of luck to them all… but mainly, from my perspective, to the UK team!